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Blog Rising Slash Network Freedom Planet Fandom Blog Menu Home About Post navigation ← Older posts FP2 Lilac Running Animation Tweak Posted on January 13, 2017 by Dazzle Baozhu http://b.risingslash.net/wp-content/uploads/2017/01/lilac_run_comparison.mp4 https://twitter.com/SDiDuro/status/817955526873059328 Note to self: Legs don’t swing back and forth when running, they go through a cycling motion.” – SDiduro, https://twitter.com/SDiDuro/status/817955526873059328 // Commentary Corner: While the difference between the two animations might not be immediately apparent, you can most easily see the change by focusing on the knees and the motion of the lower leg relative to that. Posted in Uncategorized | Tagged animation , comparison , freedom planet 2 , galalxytrail , official , pixelart , running , sash lilac , sdiduro , twitter | Leave a comment Freedom Planet 2 Carol Tea Gameplay Preview Posted on January 4, 2017 by Dazzle Baozhu It’s robot smashy slashy time! Here’s a taste of what Carol can do in Freedom Planet 2!” It’s robot smashy slashy time! Here’s a taste of what Carol can do in Freedom Planet 2! https://t.co/rBq2bHlybN — GalaxyTrail ? (@galaxytrail) January 3, 2017Published on Jan 3, 2017 Freedom Planet 2 © 2017 GalaxyTrail, LLC. Carol © Ziyo Ling. Carol’s back, and she’s got some new tricks up her feline sleeves! Her Jump Disc lets her slice up enemies from a distance, and she can home in on its location for extra damage. She can also throw the disc upwards to reach new heights. Combined with her wall jumping, she has the most vertical mobility of any character in the game. She’s also been training in Bike Fu and has a number of new, hard-hitting attacks while riding her motorcycle. She can even throw it just like her disc!” (Commentary corner would go here, but the author needs sleep.) Posted in Uncategorized | Tagged avian museum , bike , carol tea , freedom planet 2 , galaxytrail , gameplay , Jade Creek , Jump Disc , official , preview , roll , sample , Shang Tu , twitter , youtube | Leave a comment Forest in the (Dragon) Valley Posted on December 31, 2016 by Dazzle Baozhu Added a ton of new trees and foliage to DV based on feedback from the trailer. Looks like a proper forest now.” – SDiDuro on Twitter . https://twitter.com/SDiDuro/status/814705696138792960 // Commentary Corner: […] looks like a proper forest now.” Okay, that’s actually pretty interesting. Freedom Planet 1’s Dragon Valley did have some greenery in the later parts of the level, but the heavy increase in greenery suggests that something’s been going on in-world to heavily encourage the plant growth during the two years since the first game. I wouldn’t blame anyone for mistaking it for Jade Creek, which also had a lot of greenery and water (and a lot more bamboo and falling rocks). Incidentally, it also reminds me of how Borderlands 1 prominently started with orange tones, and how it’s very common in games like Shovel Knight, Sonic the Hedgehog, Shantae, Banjo-Kazooie, and Kirby to start with a green grassy level. Welcome to Avalice, Dragon Forest! Posted in Uncategorized | Tagged backgrounds , changes , development , dragon valley , flowers , freedom planet , freedom planet 2 , mushrooms , preview , rocks , sdiduro , sprites , Strife , textures , trees , twitter , update , updates | Leave a comment Here’s a Bit of Trivia About Sprite Sizes Between FP1 and FP2 Posted on December 28, 2016 by Dazzle Baozhu Here’s a bit of trivia about sprite sizes between FP1 and FP2. pic.twitter.com/PEDg5q5ICs — ? Sabrina DiDuro ? (@SDiDuro) December 28, 2016 Here’s a comparison of FP1 and FP2, with the FP2 screenshot resized to the same dimensions and a line guide added to compare sprite dimensions: [image] When both screenshots are scaled to the same size, the size of Lilac’s sprite and the hitbox are identical. (FP2’s Lilac looks smaller because of her more humanlike proportions.) Essentially, this allows me to design levels the exact same way as I would in FP1. I won’t be taking auto-zooming into consideration when designing levels because it’s something that the player can turn off if they want to, and it should never feel like the zoom feature is necessary to make the game easier to play.” – SDiDuro Posted in Uncategorized | Tagged comparison , final dreadnaught , Final Dreadnought 2 , freedom planet , freedom planet 2 , official , sash lilac , screencap , sdiduro , Shang Tu , trivia , twitter | Leave a comment Happy Freedom Planet Day! Posted on December 26, 2016 by Dazzle Baozhu *WARNING* : THE MUSIC AND VIDEO PRESENTED DEPICTS A WORK IN PROGRESS . THESE MAY OR MAY NOT BE THE SAME IN THE FINAL GAME. https://soundcloud.com/leila-wilson-woofle/freedom-planet-2-previews Hope everyone has been enjoying their holidays! In the meantime, we have a few announcements! — GalaxyTrail ? (@galaxytrail) December 25, 2016 Freedom Planet 2: Sample Version will be available at the end of January as a free download, and include all playable characters. pic.twitter.com/nOps8QcGFt — GalaxyTrail ? (@galaxytrail) December 25, 2016 We’ll be sharing gameplay videos of each heroine over the next few weeks, starting now with Lilac! https://t.co/3Z7oWLdOfl — GalaxyTrail ? (@galaxytrail) December 25, 2016 We’ve got a busy and exciting few weeks ahead of us and we hope you’ll like what we have in store! — GalaxyTrail ? (@galaxytrail) December 25, 2016 From @GalaxyTrail on Twitter : Hope everyone has been enjoying their holidays! In the meantime, we have a few announcements! Freedom Planet 2: Sample Version will be available at the end of January as a free download, and include all playable characters. We’ll be sharing gameplay videos of each heroine over the next few weeks, starting now with Lilac! Lastly, we’ll be showing off the demo in person at PAX South! Find us in San Antonio, TX on January 27-29. http:// south.paxsite.com / We’ve got a busy and exciting few weeks ahead of us and we hope you’ll like what we have in store!” — // Commentary Corner: Quick bullet list of sections of note: The Guard Gauge(?) blinks on and off until just after the Energy Bar fills (@13), but doesn’t appear to empty when an attack is successfully guarded against (@17). @31: Boost-rolling now applies even when falling in the air, but applies a deceleration just before takeoff. @41: Lilac can now perform Rising Slash while in the air. (The High Uppercut” exploit in FP1 becomes an Ascended Glitch .) @42: Enemies can destroy some sections of the level, and this doesn’t appear to be mandatory. @58: Getting items from chests now displays text indicating what was in the chest. @ 1:00: CAMERA ZOOM-OUT OPTIONS! @1:01: Shields/Barriers now seem to manifest as a flying follower and change based on element. In addition, shield/barrier health is displayed on the health bar with icons indicating the element. We see the Earth and Fire manifestations in particular. @1:07: Rainbow rings appear similar to the Dragon Rings (or Time Gates”). When activated, a bar near the bottom displays :crystal:BONUS:crystal:. It seems like the more distance traveled during that time will give more bonus crystals when it ends. @1:16: Boss health bar. It might be placeholder, as FP1 had placeholder health bars at some time, but it might be here to stay. @1:30: Revivals in action. @1:38: I DON’T KNOW WHAT THIS IS BUT IT LOOKS COOL Also, I’m going to stake a pointless bet on FP2 right now just in case I end up being right about this. But four playable characters, not 3. pic.twitter.com/d5RW7YWUdv — Punchy (@Succinct_Punchy) December 25, 2016 @1:41 Speculation of a fourth possible playable character. Given the timing until the demo arrives at PAX and the promise to upload videos for all playable characters, this does line up and could be anything. (I’m kinda hoping it’s Neera, Cory, or Merga, personally.) When pointed out that Milla isn’t typically associated with read, another way to interpret it is: Milla Cube Green, Carol Bike Red, Lilac Boost Lilac,...

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